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	<title>Back of the Envelope &#124; Jonathan Wegener's Technology/Marketing Blog &#187; questionable</title>
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	<description>Jonathan Wegener's Technology/Marketing Blog</description>
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		<title>Debunking the Mythical iPhone Ad Rates</title>
		<link>http://blog.jwegener.com/2009/07/26/debunking-average-iphone-cpm-ad-rates/</link>
		<comments>http://blog.jwegener.com/2009/07/26/debunking-average-iphone-cpm-ad-rates/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 04:55:40 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Metrics]]></category>
		<category><![CDATA[PR]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[monetization]]></category>
		<category><![CDATA[questionable]]></category>

		<guid isPermaLink="false">http://blog.jwegener.com/?p=438</guid>
		<description><![CDATA[I don&#8217;t usually enjoy popping balloons, but there&#8217;s way too much hot air going around these days.  It&#8217;s time that somebody tells the truth about the current state of iPhone app advertising.  I hear too often from would-be iPhone app developers that making big bucks with ad supported apps is easy: Just stick in some [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t usually enjoy popping balloons, but there&#8217;s way too much hot air going around these days.  It&#8217;s time that somebody tells the truth about the current state of iPhone app advertising.  I hear too often from  would-be iPhone app developers that making big bucks with ad supported apps is easy: Just stick in   some $30 CPM ads, sit back, and watch the money roll in!</p>
<p><img class="size-medium wp-image-444 alignleft" title="Picture 75" src="http://blog.jwegener.com/wp-content/uploads/2009/07/Picture-75-300x191.jpg" alt="Picture 75" width="300" height="191" />To understand why naive first-time developers have this mindset, you only have to turn to the figures being tossed out by the major iPhone ad networks.  Last summer, Admob was talking about <a href="http://vator.tv/news/show/2009-07-24-admob-making-big-money-on-iphone-subscribers">$30 CPM brand ads</a> and calling that &#8220;low end.&#8221;  Similarly, Medialets talks about their Dockers ads which paid in the <a href="http://www.businessinsider.com/more-shakeable-ads-coming-to-your-iphone-2009-5">$20-30 CPM</a> range.  Even in today&#8217;s tough advertising market, Admob company <a href="http://www.businessinsider.com/iphone-ad-rates-way-below-expectations-2009-6">continues to cite</a> rather high &#8220;$12 to $14 average CPM&#8221; figures.</p>
<p><strong>Ready for the brutal truth?  Most iPhone ads networks today pay around $0.50 CPM. </strong> In case you don&#8217;t know how to digest that statement, I&#8217;ve rewritten here in plain english: 1000 people have to look at your application&#8217;s ad just to earn you a measly 50 cents.  What about those $30 CPM figures?  They&#8217;re just marketing fluff.</p>
<p><strong>If you want the truth, ask the folks on the front line: actual developers</strong>.  Bo Wang&#8217;s <em>Galaxy Impact</em>, an ad supported app with over 160,000 downloads, <a href="http://awurl.com/liCiKM4Jo" target="_blank">showed an eCPM (effective CPM) of $0.23</a>.  App developer John Kelsey says he sees <a href="http://awurl.com/NZmJwKyIS#first_awesome_highlight" target="_blank">about $0.50 CPM.</a> Pinch Media CEO Greg Yardley&#8217;s &#8220;appstore secrets&#8221; presentation reports a typical CPM range of <a href="http://awurl.com/rSNmlgYej" target="_blank">50c &#8211; $2 CPM</a> (slide 24) and then in the comments section, Greg quotes developers saying <a href="http://awurl.com/ZI0bAw33i#first_awesome_highlight" target="_blank">ad rates had dropped to $0.38 CPM.</a> Another developer running CPC ads says he sees <a href="http://awurl.com/BTGuUEjD6#first_awesome_highlight" target="_blank">$0.01-$0.03c / click</a>.  The truth is that <a href="http://www.businessinsider.com/most-ad-funded-iphone-apps-wont-pay-the-bills-2009-6" target="_blank">&#8220;Most Ad-Funded iPhone Apps Don&#8217;t Earn Enough To Buy A Sandwich&#8221;</a><img class="alignright" style="margin-left: 10px;" src="http://polizeros.com/wp-content/uploads/2007/02/balloon-pop.jpg" alt="" width="150" height="267" /></p>
<p>Why the discrepancy?  Fill rate is partially responsible.  Even if a $30 CPM premium ad does exist, it&#8217;s not going to run in your app 100% of the time.  In fact, most of the time apps displays remnant (ie NOT premium) ad inventory.  As one developer <a href="http://www.techcrunch.com/2009/05/06/just-how-much-money-can-free-iphone-apps-make-quite-a-bit/" target="_blank">says</a> &#8220;NO ONE can maintain the fill rate at decent cpm&#8221;.</p>
<p>Additionally, every ad network wants to attract app developers bad.  Really bad.  <strong>So they pitch journalists with juicy stories of high CPMs and &#8216;case studies&#8217; on developers making sick amounts of money</strong>.  Greystripe gets a press piece penned about an &#8220;<a href="http://www.businessinsider.com/iphone-beer-pong-app-making-7000-a-month-from-ads-2009-7">iPhone Beer Pong App Making $7,000 A Month From Ads</a>.&#8221;  Adwhirl gets Techcrunch to write &#8220;<a title="Just How Much Money Can Free iPhone Apps Make?  Quite A Bit" rel="bookmark" href="http://www.techcrunch.com/2009/05/06/just-how-much-money-can-free-iphone-apps-make-quite-a-bit/">Just How Much Money Can Free iPhone Apps Make?  Quite A Bit</a>&#8221; which claims apps can make $5000 a day.  And Medialets highlights their $20-30 CPM <a href="http://www.businessinsider.com/more-shakeable-ads-coming-to-your-iphone-2009-5">Dockers ad</a>.  These are the exceptions rather than the rules.  <strong>It&#8217;s marketing as usual.</strong></p>
<p>The purpose of this post isn&#8217;t to point fingers at the ad networks or accuse anyone of lying.  I love ads and I love free apps.  And I love the entrepreneurial spirit in these impressive iPhone ad network companies.  But there&#8217;s an important message here for first-time app developers: if you&#8217;re considering quitting your cushy job to make $5,000 a day with a fart app, don&#8217;t do it.  Always run your <em>back of the envelope</em> calculations first, and <strong>don&#8217;t assume your app will get anything higher than a $0.50 CPM. </strong>Basing your assumptions on $30 CPMs will leave you high and dry.</p>
<p>As usual, readers, I love hearing your comments and questions.  So don&#8217;t be shy!</p>

<p><strong>Possibly Related Posts:</strong></p>
<ul>
<li><a href="http://blog.jwegener.com/2010/08/18/young-entrepreneurs-and-b2b-startups-doomed-to-fail/">Young Entrepreneurs and B2B Startups: Doomed to Fail?</a></li>
<li><a href="http://blog.jwegener.com/2010/07/29/building-a-better-broken-product/">Building a Broken Product</a></li>
<li><a href="http://blog.jwegener.com/2010/06/30/hot-nyc-startups-jumppost-singleplatform-challengepost-kickstarter-yipit/">Five Pre-Funded NYC Startups To Watch</a></li>
<li><a href="http://blog.jwegener.com/2010/05/18/importance-graphic-design-visual-literacy/">Do You Speak the Language of Visual Design?</a></li>
<li><a href="http://blog.jwegener.com/2010/05/12/iphone-android-blackberry-app-download-compare/">Comparing Android, Blackberry, and iPhone App Sales</a></li>
</ul><br />
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>iPhone App Store SEO and Keyword Stuffing</title>
		<link>http://blog.jwegener.com/2009/02/18/iphone-app-store-seo-and-keyword-stuffing-fun-naked-girls-inside/</link>
		<comments>http://blog.jwegener.com/2009/02/18/iphone-app-store-seo-and-keyword-stuffing-fun-naked-girls-inside/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 06:59:12 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[SEO]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[ecommerce]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[questionable]]></category>
		<category><![CDATA[Search Engine Optimization]]></category>

		<guid isPermaLink="false">http://blog.jwegener.com/?p=236</guid>
		<description><![CDATA[An interesting trend I&#8217;ve noticed lately:  iPhone App developers have finally started paying attention to SEO (Search Engine Optimization).  And by search engine, I mean the App Store&#8217;s search feature.  Developers have started putting terms into their app descriptions so their app shows up for related queries.  But developers have also begun including unrelated but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.jwegener.com/wp-content/uploads/2009/02/iphone-seo-keyword-stuffing-wobble.jpg"><img class="alignright size-full wp-image-237" style="margin-left: 10px;" title="iphone-seo-keyword-stuffing-wobble" src="http://blog.jwegener.com/wp-content/uploads/2009/02/iphone-seo-keyword-stuffing-wobble.jpg" alt="iphone-seo-keyword-stuffing-wobble" width="224" height="336" /></a>An interesting trend I&#8217;ve noticed lately:  <strong>iPhone App developers have finally started paying attention to SEO (Search Engine Optimization</strong>).  And by <em>search engine,</em> I mean the App Store&#8217;s search feature.  Developers have started putting terms into their app descriptions so their app shows up for related queries.  But developers have <em>also</em> begun including <strong>unrelated but popular terms, ie <a href="http://en.wikipedia.org/wiki/Keyword_stuffing">keyword stuffing</a>. </strong></p>
<p>For a good example, check out this screenshot of the description for &#8216;Wobble• Bikini• Fun.&#8217;  The app&#8217;s developers have <strong>cleverly included the names of all the top applications</strong> and terms like &#8216;fart&#8217; and &#8216;weather&#8217; so that their app will show up for any of these search terms and get more traffic and downloads.  In other cases, I&#8217;ve seen descriptions that &#8216;also recommend these fun apps&#8217; and then proceed to include the name of every top application.  Very smart.</p>
<p>Let&#8217;s also talk about the name of this app for a second: &#8216;Fun&#8217; is part of the name&#8230;brilliant!  Guess what the top search result for &#8216;fun&#8217; is?  You guessed it. <strong> As long as they&#8217;re going this route, why not just name the app &#8216;fun• naked• girls• inside&#8217;? </strong> By the way, this 99c app is the #5 best selling paid application as of press time (or clicking &#8216;post&#8217; rather).</p>
<p>One last thing.  Notice the final line of the long paragraph:  &#8220;And &#8211; people of both sex will love it.&#8221;  Isn&#8217;t the grammatically correct term &#8220;sexes&#8221;?  And wouldn&#8217;t writing &#8220;both genders&#8221; or &#8220;guys and girls will both love it&#8221; say the same thing in a less awkward way?</p>
<p><strong>Alas, these clever developers have realized the power of the popular search term &#8220;sex.&#8221;</strong> This app ranks third for a search of &#8220;sex&#8221;  &#8212; right behind the official <em>Sex and the City</em> application.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Zemified by Zemanta" href="http://reblog.zemanta.com/zemified/3961ad72-97d1-4a73-95e2-af5f7a1816b5/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=3961ad72-97d1-4a73-95e2-af5f7a1816b5" alt="Reblog this post [with Zemanta]" /></a></div>

<p><strong>Possibly Related Posts:</strong></p>
<ul>
<li><a href="http://blog.jwegener.com/2010/07/29/building-a-better-broken-product/">Building a Broken Product</a></li>
<li><a href="http://blog.jwegener.com/2010/05/18/importance-graphic-design-visual-literacy/">Do You Speak the Language of Visual Design?</a></li>
<li><a href="http://blog.jwegener.com/2010/03/24/economy-of-taps-iphone-app-ui-design/">Economy of Taps and Smart iPhone App Design</a></li>
<li><a href="http://blog.jwegener.com/2010/03/11/location-location-location-the-hyperlocal-moment-of-awe/">Location, Location, Location: The Hyperlocal &#8216;Moment&#8217; of Awe</a></li>
<li><a href="http://blog.jwegener.com/2010/01/11/tech-geeks-guide-to-tourism/">A Tech Geek&#8217;s Guide to Tourism</a></li>
</ul><br />
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>A Brilliantly Evil iPhone Game</title>
		<link>http://blog.jwegener.com/2008/10/01/brilliantly-evil-iphone-game/</link>
		<comments>http://blog.jwegener.com/2008/10/01/brilliantly-evil-iphone-game/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 17:27:11 +0000</pubDate>
		<dc:creator>Jonathan</dc:creator>
				<category><![CDATA[iphone]]></category>
		<category><![CDATA[monetization]]></category>
		<category><![CDATA[questionable]]></category>

		<guid isPermaLink="false">http://blog.jwegener.com/?p=28</guid>
		<description><![CDATA[Apple&#8217;s WebApps page recently pointed me to the &#8216;Reaction Time Test for iPhone.&#8217; The idea is simple &#8212; click the &#8216;start&#8217; button and as soon as the background changes color, click &#8216;stop&#8217;. Dumb little game, right? But wait!  Look closely at the screenshot and you&#8217;ll notice a google advertisement placed adjacent to the stop button.  [...]]]></description>
			<content:encoded><![CDATA[<p>Apple&#8217;s <a href="http://www.apple.com/webapps/">WebApps page</a> recently pointed me to the &#8216;Reaction Time Test for iPhone.&#8217;</p>
<p>The idea is simple &#8212; click the &#8216;start&#8217; button and as soon as the background changes color, click &#8216;stop&#8217;.</p>
<p>Dumb little game, right?</p>
<div id="attachment_29" class="wp-caption alignleft" style="width: 186px"><img class="size-medium wp-image-29" title="iPhone Reflex App" src="http://blog.jwegener.com/wp-content/uploads/2008/10/picture-19-245x300.jpg" alt="A sneaky iPhone Web App" width="176" height="216" /><p class="wp-caption-text">A Sneaky iPhone Web App</p></div>
<p>But wait!  Look closely at the screenshot and you&#8217;ll notice a google advertisement placed adjacent to the stop button.  When the background color changes, the user panics and grabs for the stop button.  This panicked movement combines with the inexact finger navigation inherent on the iPhone to cause the user to click the advertisement by accident (I did this repeatedly in my attempts to play the game).</p>
<p>Furthermore, because the ads are contextually targeted to the &#8216;reflex&#8217; theme, medical and legal ads appear which surely fetch the developer a pretty penny each time someone accidentally clicks the ads.  Brilliantly evil, no?</p>
<p><a href="http://jaygooch.com/webapps/reflex.html">Check it out for yourself.</a></p>

<p><strong>Possibly Related Posts:</strong></p>
<ul>
<li><a href="http://blog.jwegener.com/2010/05/12/iphone-android-blackberry-app-download-compare/">Comparing Android, Blackberry, and iPhone App Sales</a></li>
<li><a href="http://blog.jwegener.com/2009/08/03/million-dollar-iphone-app-market-sizing/">The Definitive Guide to iPhone App Market Sizing</a></li>
<li><a href="http://blog.jwegener.com/2009/07/26/debunking-average-iphone-cpm-ad-rates/">Debunking the Mythical iPhone Ad Rates</a></li>
<li><a href="http://blog.jwegener.com/2009/07/08/announcing-the-launch-of-exit-strategy-nyc/">The Launch of Exit Strategy NYC</a></li>
<li><a href="http://blog.jwegener.com/2009/06/25/part-two-the-business-of-sms-couponing/">Part two: the business of SMS Couponing</a></li>
</ul><br />
]]></content:encoded>
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