Archive for March, 2010

Good interfaces should be designed around an economy of clicks. Or in the case of the iPhone, an economy of taps. Put simply: apps should allow users to achieve key goals with as few finger taps as possible. Exit Strategy NYC’s extremely simple interface asks only three key pieces of information: 1) What subway line [...]

Every week the New York Times seems to run an article about Foursquare, the redhot mobile game. Most has been technology press, but one NY/Region piece stood out as especially interesting. Beyond Twitter: An App That Lets You Truly See City is written by a non-technology columnist and describes how the ‘tips’ feature of foursquare opened the writer’s [...]