I don’t usually enjoy popping balloons, but there’s way too much hot air going around these days.  It’s time that somebody tells the truth about the current state of iPhone app advertising.  I hear too often from would-be iPhone app developers that making big bucks with ad supported apps is easy: Just stick in some $30 CPM ads, sit back, and watch the money roll in!

Picture 75To understand why naive first-time developers have this mindset, you only have to turn to the figures being tossed out by the major iPhone ad networks.  Last summer, Admob was talking about $30 CPM brand ads and calling that “low end.”  Similarly, Medialets talks about their Dockers ads which paid in the $20-30 CPM range.  Even in today’s tough advertising market, Admob company continues to cite rather high “$12 to $14 average CPM” figures.

Ready for the brutal truth?  Most iPhone ads networks today pay around $0.50 CPM. In case you don’t know how to digest that statement, I’ve rewritten here in plain english: 1000 people have to look at your application’s ad just to earn you a measly 50 cents.  What about those $30 CPM figures?  They’re just marketing fluff.

If you want the truth, ask the folks on the front line: actual developers.  Bo Wang’s Galaxy Impact, an ad supported app with over 160,000 downloads, showed an eCPM (effective CPM) of $0.23.  App developer John Kelsey says he sees about $0.50 CPM. Pinch Media CEO Greg Yardley’s “appstore secrets” presentation reports a typical CPM range of 50c – $2 CPM (slide 24) and then in the comments section, Greg quotes developers saying ad rates had dropped to $0.38 CPM. Another developer running CPC ads says he sees $0.01-$0.03c / click.  The truth is that “Most Ad-Funded iPhone Apps Don’t Earn Enough To Buy A Sandwich”

Why the discrepancy?  Fill rate is partially responsible.  Even if a $30 CPM premium ad does exist, it’s not going to run in your app 100% of the time.  In fact, most of the time apps displays remnant (ie NOT premium) ad inventory.  As one developer says “NO ONE can maintain the fill rate at decent cpm”.

Additionally, every ad network wants to attract app developers bad.  Really bad.  So they pitch journalists with juicy stories of high CPMs and ‘case studies’ on developers making sick amounts of money.  Greystripe gets a press piece penned about an “iPhone Beer Pong App Making $7,000 A Month From Ads.”  Adwhirl gets Techcrunch to write “Just How Much Money Can Free iPhone Apps Make? Quite A Bit” which claims apps can make $5000 a day.  And Medialets highlights their $20-30 CPM Dockers ad.  These are the exceptions rather than the rules.  It’s marketing as usual.

The purpose of this post isn’t to point fingers at the ad networks or accuse anyone of lying.  I love ads and I love free apps.  And I love the entrepreneurial spirit in these impressive iPhone ad network companies.  But there’s an important message here for first-time app developers: if you’re considering quitting your cushy job to make $5,000 a day with a fart app, don’t do it.  Always run your back of the envelope calculations first, and don’t assume your app will get anything higher than a $0.50 CPM. Basing your assumptions on $30 CPMs will leave you high and dry.

As usual, readers, I love hearing your comments and questions.  So don’t be shy!

  • biketools
    I've just released my first ad-backed app onto iTunes, and I'm blogging about the experience here: http://biketool.tumblr.com/

    A summary: it sucks!
  • Jay
    Sorry, the copycat article is at
    http://www.moveyourweb.net/blog/2009/09/
  • Jay
    Jonathan
    I guess you might already know but while researching this topic I came across another article that was almost identical to yours except a few words and phrases were altered. A blatant plagiary if there ever was one. I am assuming they copied you (and not the other way around) based on the dates.

    Anyway goes to show how we all are falling prey to the "I saw it on the internet"-and-so-it-must-be-true phenomenon. Cant trust anything or anyone online unless one verifies the information for oneself. Who is telling the truth (definitely not the ad networks) and who is writing to push what agenda and who is original and who is a fake is all up in the air in this day and age.
  • This analysis of ad networks is true whether you're talking about iPhone ad rates or general ad networks for your website. Everyone quotes the "white whale" $30 CPM while delivering the more measly remnant, $1.00 or $0.50 CPM ads.

    When you're getting into all of this for the first time, there's one other thing to remember -- never, NEVER sign an exclusivity contract with an ad network provider. There's absolutely no way for you to know how well they'll deliver for you. At best, they'll deliver premium rates for the first month or two to keep you happy, but then you're stuck in the remnant basement for the rest of your contract.
  • iphoneappdeveloper
    I guess the moral of the story here is charge .99 a download vs relying on advertising to support your app.
  • Satjot
    Every app developer who is giving up their day job to work on mobile apps needs to read this before they make the jump. I think they should make the jump anyway, but they should be informed with this information.

    With that said, everyone loves free apps. Thus, more developers should consider the freemium model: Lite and Pro versions. I bought the PingPong app by Skyworks after playing with the Lite version. It's a classic case of monetizing your high volume users.
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